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Locomotor & Traveling Activities

K- 2
K - 2

NPEP 2004,
Lesson Sharing
Teacher & School: Lynn Perry & Chad Hunt, Sheppard Elementary
Activity
Grade Level
Are You More Like
K 0 2
Equipment Needs Blank White Cards
Facility/Playground Needs Outdoors or indoors
Lesson Objective (Psychomotor and/or Cognitive): Students will develop listening skills as well as conditioning and locomotor skills
Teaching Hints:
Describe Activity (Use illustrations if Necessary):
Teacher holds cards or calls out "Are you more like……hiking boots or ballet slippers. Those choosing hiking boots move to one end and those choosing slippers to the other. Continue game with a variety of choices. (Hot dogs or pizza; winter or summer; bicycles or skateboards; English or Math; etc. Switch up the locomotor skills. For example they may run one time and then skip, jump, hop, leap, etc.
Alternatives/Modifications
Reference
 
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NPEP 2004,
Lesson Sharing
Teacher & School: Lynn Perry- Sheppard Elementary School
Activity
Grade Level
Crazy Cones
k - 2
Equipment Needs 1 Cone/student *can also use sand filled plastic jugs or water bottles
Facility/Playground Needs Can be played anywhere *it might be difficult to play on grass if not using cones
Lesson Objective (Psychomotor and/or Cognitive): General coordination, agility, locomotor skills
Teaching Hints: Have cones scattered around the playing area- half up, half on their side Cones can be different sizes
Describe Activity (Use illustrations if Necessary):
1. The object of the game is to try to keep the cones either up or down (depending on whether you're a "Squatter" or a "Stander."
2. Have students pair up, using back to back, toe to toe, or any other quick pair up
3. One student from each pair squats down. They are the "Squatters" and go to one side of the area. The others are the "Standers" and go to the opposite side of the area.
4. On the Start cue, walk fast and stand up the cones if you're a "Stander" or tip over the cones if you're a "Squatter."
5. You may only walk, no running.
6. You may use only your hands to touch the cones.
7. You may not guard a cone
8. On the stop cue, everyone freeze and walk back to your area without touching a cone.
9. Count how many cones are standing/squatting.
10. Play again, using a different locomotor skill (skipping)
Alternatives/Modifications Besides changing locomotor skills, change which body part they can use to touch the cone (elbow, knee, feet)Switch roles
Reference
 
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